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Featured Replies

Voila je vient poster ici car j'ai un gros soucis avec ma map

Je l'ai comme je pourrait dire bientot fini (il s'agit de ma premiere)

Et quand je la met sur un serveur que sa soit avec le source dedicated server ou un serveur vg ba quand je join le serv sa fonctionne mais quand j'arrive au truc envoie des infos client ba la "hl2.exe a cesser de fonctionner"

J'ai fait tout ce que je pouvait mais rien a faire alors je pence que le probleme viendrait de ma map j'en sait rien du tout

Si vous pourriez m'aider parce que la jsui deg ^^ passer 1 nuit entiere sur le pc a faire ma map pour la finir et vla pas que je peut pas la test x) beurk

Je vous laisse un lien avec le .vmx .vmf .bsp et le .txt

 

ICI

 

EDIT

 

LIEN AVEC SEULEMENT LE .VMF

 

ICI

Envoie ton log de compil' sur le fofo, la flemme de dl la map
  • Author

C'est tres tres tres long ^^

 

 



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28221 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 41
Reduced 17 texdatas to 17 (416 bytes to 416)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
357 faces
89624 square feet [12905987.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                 76/8192          912/98304    ( 0.9%) 
brushsides             457/65536        3656/524288   ( 0.7%) 
planes                 222/65536        4440/1310720  ( 0.3%) 
vertexes               708/65536        8496/786432   ( 1.1%) 
nodes                  332/65536       10624/2097152  ( 0.5%) 
texinfos                41/12288        2952/884736   ( 0.3%) 
texdata                 17/2048          544/65536    ( 0.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  357/65536       19992/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              174/65536        9744/3670016  ( 0.3%) 
leaves                 339/65536       10848/2097152  ( 0.5%) 
leaffaces              419/65536         838/131072   ( 0.6%) 
leafbrushes            133/65536         266/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2346/512000       9384/2048000  ( 0.5%) 
edges                 1404/256000       5616/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           414/65536         828/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      369640/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       32815/393216   ( 8.3%) 
LDR leaf ambient       339/65536        8136/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10018/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       28221/4194304  ( 0.7%) 
==== Total Win32 BSP file data space used: 538526 bytes ====

Total triangle count: 936
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 304.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (64791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 90 texinfos to 75
Reduced 29 texdatas to 28 (719 bytes to 664)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
773 faces
131352 square feet [18914778.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                176/8192         2112/98304    ( 2.1%) 
brushsides            1057/65536        8456/524288   ( 1.6%) 
planes                 436/65536        8720/1310720  ( 0.7%) 
vertexes              1484/65536       17808/786432   ( 2.3%) 
nodes                  722/65536       23104/2097152  ( 1.1%) 
texinfos                75/12288        5400/884736   ( 0.6%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  773/65536       43288/3670016  ( 1.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              457/65536       25592/3670016  ( 0.7%) 
leaves                 733/65536       23456/2097152  ( 1.1%) 
leaffaces              910/65536        1820/131072   ( 1.4%) 
leafbrushes            324/65536         648/131072   ( 0.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             5403/512000      21612/2048000  ( 1.1%) 
edges                 3272/256000      13088/1024000  ( 1.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             45/32768         450/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           696/65536        1392/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      616276/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       30908/393216   ( 7.9%) 
LDR leaf ambient       733/65536       17592/1572864  ( 1.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10344/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       64791/4194304  ( 1.5%) 
==== Total Win32 BSP file data space used: 938259 bytes ====

Total triangle count: 2029
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -152.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78886 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 122 texinfos to 101
Reduced 38 texdatas to 36 (963 bytes to 874)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1078 faces
180059 square feet [25928580.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  14/1024          672/49152    ( 1.4%) 
brushes                213/8192         2556/98304    ( 2.6%) 
brushsides            1279/65536       10232/524288   ( 2.0%) 
planes                 538/65536       10760/1310720  ( 0.8%) 
vertexes              1926/65536       23112/786432   ( 2.9%) 
nodes                  902/65536       28864/2097152  ( 1.4%) 
texinfos               101/12288        7272/884736   ( 0.8%) 
texdata                 36/2048         1152/65536    ( 1.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1078/65536       60368/3670016  ( 1.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              570/65536       31920/3670016  ( 0.9%) 
leaves                 917/65536       29344/2097152  ( 1.4%) 
leaffaces             1249/65536        2498/131072   ( 1.9%) 
leafbrushes            420/65536         840/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             7242/512000      28968/2048000  ( 1.4%) 
edges                 4364/256000      17456/1024000  ( 1.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             76/32768         760/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1161/65536        2322/131072   ( 1.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      746988/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       32230/393216   ( 8.2%) 
LDR leaf ambient       917/65536       22008/1572864  ( 1.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10365/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       78886/4194304  ( 1.9%) 
==== Total Win32 BSP file data space used: 1149607 bytes ====

Total triangle count: 2806
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_teleport_destination (-618.73 534.74 353.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (110642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 149 texinfos to 128
Reduced 46 texdatas to 44 (1133 bytes to 1049)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
2 seconds elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1595 faces
261869 square feet [37709176.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                301/8192         3612/98304    ( 3.7%) 
brushsides            1811/65536       14488/524288   ( 2.8%) 
planes                 692/65536       13840/1310720  ( 1.1%) 
vertexes              2776/65536       33312/786432   ( 4.2%) 
nodes                 1297/65536       41504/2097152  ( 2.0%) 
texinfos               128/12288        9216/884736   ( 1.0%) 
texdata                 44/2048         1408/65536    ( 2.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1595/65536       89320/3670016  ( 2.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              834/65536       46704/3670016  ( 1.3%) 
leaves                1316/65536       42112/2097152  ( 2.0%) 
leaffaces             1862/65536        3724/131072   ( 2.8%) 
leafbrushes            583/65536        1166/131072   ( 0.9%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            10713/512000      42852/2048000  ( 2.1%) 
edges                 6450/256000      25800/1024000  ( 2.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            127/32768        1270/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2100/65536        4200/131072   ( 3.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1015972/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       33358/393216   ( 8.5%) 
LDR leaf ambient      1316/65536       31584/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10350/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      110642/4194304  ( 2.6%) 
==== Total Win32 BSP file data space used: 1577348 bytes ====

Total triangle count: 4188
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
1 second elapsed



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 3146: bounds out of range
Brush 3146: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
**** leaked ****
Entity info_teleport_destination (-618.73 534.74 353.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 16384.0, -32096.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (110346 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 153 texinfos to 130
Reduced 47 texdatas to 45 (1153 bytes to 1069)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1598 faces
261869 square feet [37709148.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                301/8192         3612/98304    ( 3.7%) 
brushsides            1811/65536       14488/524288   ( 2.8%) 
planes                 746/65536       14920/1310720  ( 1.1%) 
vertexes              2781/65536       33372/786432   ( 4.2%) 
nodes                 1433/65536       45856/2097152  ( 2.2%) 
texinfos               130/12288        9360/884736   ( 1.1%) 
texdata                 45/2048         1440/65536    ( 2.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1598/65536       89488/3670016  ( 2.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              828/65536       46368/3670016  ( 1.3%) 
leaves                1452/65536       46464/2097152  ( 2.2%) 
leaffaces             1872/65536        3744/131072   ( 2.9%) 
leafbrushes            593/65536        1186/131072   ( 0.9%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            10698/512000      42792/2048000  ( 2.1%) 
edges                 6445/256000      25780/1024000  ( 2.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            126/32768        1260/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2088/65536        4176/131072   ( 3.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1016228/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       41726/393216   (10.6%) 
LDR leaf ambient      1452/65536       34848/1572864  ( 2.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10350/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      110346/4194304  ( 2.6%) 
==== Total Win32 BSP file data space used: 1598718 bytes ====

Total triangle count: 4190
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
1 second elapsed



materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4..Brush 7589: WARNING, microbrush
.5...6...7Brush 6621: WARNING, microbrush
...8...9...10**** leaked ****
Entity trigger_hurt (-599.33 -408.00 422.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 1216.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -304.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 336.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 354.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 442.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 12630: WARNING, microbrush
Brush 12631: WARNING, microbrush
Brush 12557: WARNING, microbrush
Brush 12556: WARNING, microbrush
Brush 12452: WARNING, microbrush
Brush 12448: WARNING, microbrush
Brush 12444: WARNING, microbrush
Brush 12441: WARNING, microbrush
Brush 12440: WARNING, microbrush
Brush 12435: WARNING, microbrush
Brush 12434: WARNING, microbrush
Brush 12432: WARNING, microbrush
Brush 12428: WARNING, microbrush
Brush 12405: WARNING, microbrush
Brush 12404: WARNING, microbrush
Brush 12665: WARNING, microbrush
Brush 12666: WARNING, microbrush
Brush 12693: WARNING, microbrush
Brush 12695: WARNING, microbrush
Brush 12953: WARNING, microbrush
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (645586 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2411 texinfos to 1195
Reduced 94 texdatas to 85 (2525 bytes to 2091)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
15 seconds elapsed



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES


materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 22814: MAX_MAP_PLANES
Side 13
Texture: GLASS/COMBINEGLASS001A



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES


materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 12953: MAX_MAP_PLANES
Side 5
Texture: METAL/METALCEILING005A



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES


materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 12953: MAX_MAP_PLANES
Side 5
Texture: METAL/METALCEILING005A



2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES

ça je pense, mais je sais pas ce que c'est (faudrait aller voir sur le site mais je le connais pas.).

 

WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
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et juste après, le must ! pour régler celui-ci, surprime tes info_teleport_destination jusqu'à supprimer le bon (suppr et refais, no problem !)

 

**** leaked ****
Entity info_teleport_destination (-618.73 534.74 353.00) leaked!

C'est pas non plus la peine de mettre 100 000 fois la même ligne !
  • Author
ba je vais refaire mes TP et je viendrais vous revoir ici pour annoncer si sa fonctionne ou pas x/
  • Author

Donc j'ai refait les TP que j'ai dessus et toujours rien

la map bug a chaque fois qu'on rentre dessus 'jl2.exe a cesser de fonctionné)

Je rappel que j'ai fait la manipulation suivante qui devait normalement eviter le bug

click droit sur ordinateur > proprietés > parametres systemes avancés > parametres > preventions de l'execution des donnés > et cochez la case activer... (la 2 meme) puis selectionné mon .exe de hl2 ainsi que mon icone de raccourci

 

EDIT :

 

Et dans mon dossier maps de serveur j'ai mit aussi le .vmx peut etre sa non ? (PAS SA :s j'ai essayer)

j'ai enlever carement ma disco pour tester sa n'a pas fonctionné

j'ai rajouter des spawns pas fonctionner

j'ai enelevr le son qu'on a en entrant dans le TP et sa ne fonctionne pas non plus

Et j'ai une chose a ajouté c'est que le serveur ne plante pas quand on y rentre mais tout simplement nous :s

j'ai trouver un site CELUI CI et il corrige mon log et annonce les erreurs donc je vais faire tout sa et je vous en dirait plus

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