C'est tres tres tres long ^^
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28221 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 41
Reduced 17 texdatas to 17 (416 bytes to 416)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
357 faces
89624 square feet [12905987.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 76/8192 912/98304 ( 0.9%)
brushsides 457/65536 3656/524288 ( 0.7%)
planes 222/65536 4440/1310720 ( 0.3%)
vertexes 708/65536 8496/786432 ( 1.1%)
nodes 332/65536 10624/2097152 ( 0.5%)
texinfos 41/12288 2952/884736 ( 0.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 357/65536 19992/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 174/65536 9744/3670016 ( 0.3%)
leaves 339/65536 10848/2097152 ( 0.5%)
leaffaces 419/65536 838/131072 ( 0.6%)
leafbrushes 133/65536 266/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2346/512000 9384/2048000 ( 0.5%)
edges 1404/256000 5616/1024000 ( 0.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 25/32768 250/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 414/65536 828/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 369640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 32815/393216 ( 8.3%)
LDR leaf ambient 339/65536 8136/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10018/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 28221/4194304 ( 0.7%)
==== Total Win32 BSP file data space used: 538526 bytes ====
Total triangle count: 936
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 304.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (64791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 90 texinfos to 75
Reduced 29 texdatas to 28 (719 bytes to 664)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
773 faces
131352 square feet [18914778.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 176/8192 2112/98304 ( 2.1%)
brushsides 1057/65536 8456/524288 ( 1.6%)
planes 436/65536 8720/1310720 ( 0.7%)
vertexes 1484/65536 17808/786432 ( 2.3%)
nodes 722/65536 23104/2097152 ( 1.1%)
texinfos 75/12288 5400/884736 ( 0.6%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 773/65536 43288/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 457/65536 25592/3670016 ( 0.7%)
leaves 733/65536 23456/2097152 ( 1.1%)
leaffaces 910/65536 1820/131072 ( 1.4%)
leafbrushes 324/65536 648/131072 ( 0.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 5403/512000 21612/2048000 ( 1.1%)
edges 3272/256000 13088/1024000 ( 1.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 696/65536 1392/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 616276/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30908/393216 ( 7.9%)
LDR leaf ambient 733/65536 17592/1572864 ( 1.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10344/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 64791/4194304 ( 1.5%)
==== Total Win32 BSP file data space used: 938259 bytes ====
Total triangle count: 2029
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_teleport (-1056.00 -208.00 400.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78886 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 122 texinfos to 101
Reduced 38 texdatas to 36 (963 bytes to 874)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1078 faces
180059 square feet [25928580.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 213/8192 2556/98304 ( 2.6%)
brushsides 1279/65536 10232/524288 ( 2.0%)
planes 538/65536 10760/1310720 ( 0.8%)
vertexes 1926/65536 23112/786432 ( 2.9%)
nodes 902/65536 28864/2097152 ( 1.4%)
texinfos 101/12288 7272/884736 ( 0.8%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1078/65536 60368/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 570/65536 31920/3670016 ( 0.9%)
leaves 917/65536 29344/2097152 ( 1.4%)
leaffaces 1249/65536 2498/131072 ( 1.9%)
leafbrushes 420/65536 840/131072 ( 0.6%)
areas 4/256 32/2048 ( 1.6%)
surfedges 7242/512000 28968/2048000 ( 1.4%)
edges 4364/256000 17456/1024000 ( 1.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 76/32768 760/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1161/65536 2322/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 746988/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 32230/393216 ( 8.2%)
LDR leaf ambient 917/65536 22008/1572864 ( 1.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10365/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 78886/4194304 ( 1.9%)
==== Total Win32 BSP file data space used: 1149607 bytes ====
Total triangle count: 2806
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
0 seconds elapsed
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_teleport_destination (-618.73 534.74 353.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 936.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (110642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 149 texinfos to 128
Reduced 46 texdatas to 44 (1133 bytes to 1049)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
2 seconds elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1595 faces
261869 square feet [37709176.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 301/8192 3612/98304 ( 3.7%)
brushsides 1811/65536 14488/524288 ( 2.8%)
planes 692/65536 13840/1310720 ( 1.1%)
vertexes 2776/65536 33312/786432 ( 4.2%)
nodes 1297/65536 41504/2097152 ( 2.0%)
texinfos 128/12288 9216/884736 ( 1.0%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1595/65536 89320/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 834/65536 46704/3670016 ( 1.3%)
leaves 1316/65536 42112/2097152 ( 2.0%)
leaffaces 1862/65536 3724/131072 ( 2.8%)
leafbrushes 583/65536 1166/131072 ( 0.9%)
areas 6/256 48/2048 ( 2.3%)
surfedges 10713/512000 42852/2048000 ( 2.1%)
edges 6450/256000 25800/1024000 ( 2.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 127/32768 1270/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2100/65536 4200/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1015972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 33358/393216 ( 8.5%)
LDR leaf ambient 1316/65536 31584/1572864 ( 2.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10350/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 110642/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1577348 bytes ====
Total triangle count: 4188
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
1 second elapsed
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 3146: bounds out of range
Brush 3146: bounds out of range
fixing up env_cubemap materials on brush sides...
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**** leaked ****
Entity info_teleport_destination (-618.73 534.74 353.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 16384.0, -32096.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (110346 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 153 texinfos to 130
Reduced 47 texdatas to 45 (1153 bytes to 1069)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
1 second elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
1598 faces
261869 square feet [37709148.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 301/8192 3612/98304 ( 3.7%)
brushsides 1811/65536 14488/524288 ( 2.8%)
planes 746/65536 14920/1310720 ( 1.1%)
vertexes 2781/65536 33372/786432 ( 4.2%)
nodes 1433/65536 45856/2097152 ( 2.2%)
texinfos 130/12288 9360/884736 ( 1.1%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1598/65536 89488/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 828/65536 46368/3670016 ( 1.3%)
leaves 1452/65536 46464/2097152 ( 2.2%)
leaffaces 1872/65536 3744/131072 ( 2.9%)
leafbrushes 593/65536 1186/131072 ( 0.9%)
areas 6/256 48/2048 ( 2.3%)
surfedges 10698/512000 42792/2048000 ( 2.1%)
edges 6445/256000 25780/1024000 ( 2.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2088/65536 4176/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1016228/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 41726/393216 (10.6%)
LDR leaf ambient 1452/65536 34848/1572864 ( 2.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10350/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 110346/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1598718 bytes ====
Total triangle count: 4190
Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp
1 second elapsed
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4..Brush 7589: WARNING, microbrush
.5...6...7Brush 6621: WARNING, microbrush
...8...9...10**** leaked ****
Entity trigger_hurt (-599.33 -408.00 422.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 1216.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -304.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 354.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 442.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 12630: WARNING, microbrush
Brush 12631: WARNING, microbrush
Brush 12557: WARNING, microbrush
Brush 12556: WARNING, microbrush
Brush 12452: WARNING, microbrush
Brush 12448: WARNING, microbrush
Brush 12444: WARNING, microbrush
Brush 12441: WARNING, microbrush
Brush 12440: WARNING, microbrush
Brush 12435: WARNING, microbrush
Brush 12434: WARNING, microbrush
Brush 12432: WARNING, microbrush
Brush 12428: WARNING, microbrush
Brush 12405: WARNING, microbrush
Brush 12404: WARNING, microbrush
Brush 12665: WARNING, microbrush
Brush 12666: WARNING, microbrush
Brush 12693: WARNING, microbrush
Brush 12695: WARNING, microbrush
Brush 12953: WARNING, microbrush
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (645586 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2411 texinfos to 1195
Reduced 94 texdatas to 85 (2525 bytes to 2091)
Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp
15 seconds elapsed
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 22814: MAX_MAP_PLANES
Side 13
Texture: GLASS/COMBINEGLASS001A
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 12953: MAX_MAP_PLANES
Side 5
Texture: METAL/METALCEILING005A
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials
Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf
Brush 12953: MAX_MAP_PLANES
Side 5
Texture: METAL/METALCEILING005A
2 threads
reading c:\users\css\desktop\map moi\ba_jail_arms.bsp
reading c:\users\css\desktop\map moi\ba_jail_arms.prt
LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp
No vis information, direct lighting only.
12911 faces
numplanes + fakeplanes >= MAX_MAP_PLANES