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pzk

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Everything posted by pzk

  1. pzk replied to a post in a topic in Tutos
    En faite je pence que c'est mes Teleporte qui pose probleme car j'ai look le .log et j'ai des leak La plupart de ces leak sont du au TP Les trigger teleport , les info player destination est... x/ Parce que mes TP a la base c'etait un truc tout bidon ou on rentré dans un mur et on ma fait remarqué que c'etait bof donc j'en ai pecho un sur le fpsbanana et tout changer puis c'est de la ou ma map n'aller plus ....
  2. pzk replied to a post in a topic in Tutos
    Mais heuu on trouve ou le fichier .lin car je n'est pas trouver moi ^^
  3. ouai malheuresement j'ai la meme voix ^^ Pourquoi malheuresement ? parce que quand il a pas envie de passer 1 h au phone avec sa meuf ba c'est moi qui parle x/ mdr !!
  4. pzk replied to a post in a topic in Espace Détente/Bar
    Toujours avec les mecs du coin moi Une BBBOOMMMMBBEEEE !!!!!! http://www.youtube.com/watch?v=nKoys4Z9kQA PZK : http://www.youtube.com/watch?v=5QsjAsc1Hu0 http://www.youtube.com/watch?v=TE0Ckw2T1pk Sinon j'adore : http://www.youtube.com/watch?v=YXdfgKjvl4c
  5. mdr enfoiré !!!! Attention au detournement de mineur salopio ^^ encore la ta eu la plus grande de mes soeurs ^^ la plus petite a 9 ans ^^ Et t'aurait eu mon grand frere il t'aurait traité de tout les noms mdr !! Et moi au moins moi avec sa j'ai la preuve que si un jour sa vient a freekill avec mon compte c'est parce que c'est une de mes soeur ^^ mon grand frere il joue tres tres rarement mais si il joue il risque d'en faire ou 2 si personne lui cite les regles ^^ EDIT : et je rajoute qu'il ni a pas de widellac et ni de anna chez moi mdr !!!!! je sait meme pas ou il sont parti pour trouver sa mais sa me fait delirer ^^
  6. pzk replied to a post in a topic in Tutos
    Quand je veux boucher les trou il faut faire map et un autres truc hors la il me demande un fichier .lin donc celui de ma map certainement mais ou le trouver ? juste sa me suffira pour pouvoir au moins reglé tout les trous parce que a ce que j'ai vue j'en ai beaucoup ^^
  7. pzk replied to a post in a topic in Tutos
    sale bouffon ? heu calme ton langue deja de 1 jsui pas ton pot et de 2 avec une explication sa serait mieux C'est pas parce que t'es un pro du mapping ou un createur de jeux ou je ne sait quoi que tu doit faire ton malin ici x/ Chacun sa categorie de mapping je ne suis que debutant donc voila !
  8. pzk replied to a post in a topic in Tutos
    ba moi heu j'ai un soucis avec ma map et je possede 67 erreur hahahaha Ca va car il y en a pas mal qui ne sont pas tre grave mais bon y'en a quand meme x) et dû a ces erreurs ba comme l'a dit jeypee hl2.exe a cesser de fonctionner ^^
  9. ba la derniere qui est sorti est la version 1.2.0 beta 2 Malheuresement je l'ai pris mais elle bugé aussi donc sa commence a devenir dla grosse merde mumble ^^ la 1.2.0 normal comme m'a filé redbull c'est la seul qui fonctionne chez moi x/
  10. pheno pour la war entre partenaire ceci t'interesserai ? http://www.live4cup.com/
  11. Mercii sa fonctionne = ) Ta sauvé une personne de la dépression la Jgo gather et merci = )
  12. Voila je vient ici pour vous demandez une aide si il n'abouti pas je me pend mdr !!! Je suis un habitué des gathers ESL mais MALHEUREUSEMENT je connait maintenant un soucis qui commence a me prendre le choux !!!!! a chaque fois que je veux me connecter sur un mumble sa me met La connexion au serveur à échoué : The remote host closed the connection. Que sa soit sur n'importe qu'elle serveur ou n'importe quelle version de mumble rien y fait (1.1.4 - 1.1.6 - 1.1.8 - 1.2.0 beta 1 et 2) Avec toutes ces versions sa me met toujours ce P****N de message La connexion au serveur à échoué : The remote host closed the connection. Alors si quelqu'un pourrait m'aider parce que tout les gathers du moins 95% utilise un serveur mumble et comme je fait beaucoup de gather donc maintenant jsui niké Surtout que je vient de reprendre du premium pour 2 mois x/ dont 1 mois offert et sa me fou les boules
  13. voici une ptite photo de mon corp apres un meurtre sur la map surf_abhorrence ^^
  14. pzk replied to Mistr@l's topic in Espace Détente/Bar
    j'ai kidnapé pour avoir des amis et une foufoune mdr !
  15. pzk replied to pzk's topic in Aide
    Donc j'ai refait les TP que j'ai dessus et toujours rien la map bug a chaque fois qu'on rentre dessus 'jl2.exe a cesser de fonctionné) Je rappel que j'ai fait la manipulation suivante qui devait normalement eviter le bug click droit sur ordinateur > proprietés > parametres systemes avancés > parametres > preventions de l'execution des donnés > et cochez la case activer... (la 2 meme) puis selectionné mon .exe de hl2 ainsi que mon icone de raccourci EDIT : Et dans mon dossier maps de serveur j'ai mit aussi le .vmx peut etre sa non ? (PAS SA :s j'ai essayer) j'ai enlever carement ma disco pour tester sa n'a pas fonctionné j'ai rajouter des spawns pas fonctionner j'ai enelevr le son qu'on a en entrant dans le TP et sa ne fonctionne pas non plus Et j'ai une chose a ajouté c'est que le serveur ne plante pas quand on y rentre mais tout simplement nous :s j'ai trouver un site CELUI CI et il corrige mon log et annonce les erreurs donc je vais faire tout sa et je vous en dirait plus
  16. pzk replied to pzk's topic in Aide
    ba je vais refaire mes TP et je viendrais vous revoir ici pour annoncer si sa fonctionne ou pas x/
  17. pzk replied to pzk's topic in Aide
    C'est tres tres tres long ^^ materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity trigger_teleport (-1056.00 -208.00 400.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (28221 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 49 texinfos to 41 Reduced 17 texdatas to 17 (416 bytes to 416) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 0 seconds elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 357 faces 89624 square feet [12905987.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0095 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 76/8192 912/98304 ( 0.9%) brushsides 457/65536 3656/524288 ( 0.7%) planes 222/65536 4440/1310720 ( 0.3%) vertexes 708/65536 8496/786432 ( 1.1%) nodes 332/65536 10624/2097152 ( 0.5%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 357/65536 19992/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 174/65536 9744/3670016 ( 0.3%) leaves 339/65536 10848/2097152 ( 0.5%) leaffaces 419/65536 838/131072 ( 0.6%) leafbrushes 133/65536 266/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2346/512000 9384/2048000 ( 0.5%) edges 1404/256000 5616/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 369640/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 32815/393216 ( 8.3%) LDR leaf ambient 339/65536 8136/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10018/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 28221/4194304 ( 0.7%) ==== Total Win32 BSP file data space used: 538526 bytes ==== Total triangle count: 936 Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp 0 seconds elapsed materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity trigger_teleport (-1056.00 -208.00 400.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 304.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64791 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 90 texinfos to 75 Reduced 29 texdatas to 28 (719 bytes to 664) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 1 second elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 773 faces 131352 square feet [18914778.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 176/8192 2112/98304 ( 2.1%) brushsides 1057/65536 8456/524288 ( 1.6%) planes 436/65536 8720/1310720 ( 0.7%) vertexes 1484/65536 17808/786432 ( 2.3%) nodes 722/65536 23104/2097152 ( 1.1%) texinfos 75/12288 5400/884736 ( 0.6%) texdata 28/2048 896/65536 ( 1.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 773/65536 43288/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 457/65536 25592/3670016 ( 0.7%) leaves 733/65536 23456/2097152 ( 1.1%) leaffaces 910/65536 1820/131072 ( 1.4%) leafbrushes 324/65536 648/131072 ( 0.5%) areas 3/256 24/2048 ( 1.2%) surfedges 5403/512000 21612/2048000 ( 1.1%) edges 3272/256000 13088/1024000 ( 1.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 45/32768 450/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 696/65536 1392/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 616276/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 30908/393216 ( 7.9%) LDR leaf ambient 733/65536 17592/1572864 ( 1.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10344/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64791/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 938259 bytes ==== Total triangle count: 2029 Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp 0 seconds elapsed materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity trigger_teleport (-1056.00 -208.00 400.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 824.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78886 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 122 texinfos to 101 Reduced 38 texdatas to 36 (963 bytes to 874) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 1 second elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 1078 faces 180059 square feet [25928580.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0121 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 14/1024 672/49152 ( 1.4%) brushes 213/8192 2556/98304 ( 2.6%) brushsides 1279/65536 10232/524288 ( 2.0%) planes 538/65536 10760/1310720 ( 0.8%) vertexes 1926/65536 23112/786432 ( 2.9%) nodes 902/65536 28864/2097152 ( 1.4%) texinfos 101/12288 7272/884736 ( 0.8%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1078/65536 60368/3670016 ( 1.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 570/65536 31920/3670016 ( 0.9%) leaves 917/65536 29344/2097152 ( 1.4%) leaffaces 1249/65536 2498/131072 ( 1.9%) leafbrushes 420/65536 840/131072 ( 0.6%) areas 4/256 32/2048 ( 1.6%) surfedges 7242/512000 28968/2048000 ( 1.4%) edges 4364/256000 17456/1024000 ( 1.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 76/32768 760/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1161/65536 2322/131072 ( 1.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 746988/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 32230/393216 ( 8.2%) LDR leaf ambient 917/65536 22008/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10365/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 78886/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 1149607 bytes ==== Total triangle count: 2806 Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp 0 seconds elapsed materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity info_teleport_destination (-618.73 534.74 353.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 936.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, -200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0, 1024.0, 936.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0, 1024.0, 936.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (110642 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 149 texinfos to 128 Reduced 46 texdatas to 44 (1133 bytes to 1049) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 2 seconds elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 1595 faces 261869 square feet [37709176.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0184 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 301/8192 3612/98304 ( 3.7%) brushsides 1811/65536 14488/524288 ( 2.8%) planes 692/65536 13840/1310720 ( 1.1%) vertexes 2776/65536 33312/786432 ( 4.2%) nodes 1297/65536 41504/2097152 ( 2.0%) texinfos 128/12288 9216/884736 ( 1.0%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1595/65536 89320/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 834/65536 46704/3670016 ( 1.3%) leaves 1316/65536 42112/2097152 ( 2.0%) leaffaces 1862/65536 3724/131072 ( 2.8%) leafbrushes 583/65536 1166/131072 ( 0.9%) areas 6/256 48/2048 ( 2.3%) surfedges 10713/512000 42852/2048000 ( 2.1%) edges 6450/256000 25800/1024000 ( 2.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 127/32768 1270/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2100/65536 4200/131072 ( 3.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1015972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 33358/393216 ( 8.5%) LDR leaf ambient 1316/65536 31584/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10350/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 110642/4194304 ( 2.6%) ==== Total Win32 BSP file data space used: 1577348 bytes ==== Total triangle count: 4188 Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp 1 second elapsed materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf Brush 3146: bounds out of range Brush 3146: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded 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unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume **** leaked **** Entity info_teleport_destination (-618.73 534.74 353.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 16384.0, -32096.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (110346 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 153 texinfos to 130 Reduced 47 texdatas to 45 (1153 bytes to 1069) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 1 second elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 1598 faces 261869 square feet [37709148.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0182 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 301/8192 3612/98304 ( 3.7%) brushsides 1811/65536 14488/524288 ( 2.8%) planes 746/65536 14920/1310720 ( 1.1%) vertexes 2781/65536 33372/786432 ( 4.2%) nodes 1433/65536 45856/2097152 ( 2.2%) texinfos 130/12288 9360/884736 ( 1.1%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1598/65536 89488/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 828/65536 46368/3670016 ( 1.3%) leaves 1452/65536 46464/2097152 ( 2.2%) leaffaces 1872/65536 3744/131072 ( 2.9%) leafbrushes 593/65536 1186/131072 ( 0.9%) areas 6/256 48/2048 ( 2.3%) surfedges 10698/512000 42792/2048000 ( 2.1%) edges 6445/256000 25780/1024000 ( 2.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 126/32768 1260/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2088/65536 4176/131072 ( 3.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1016228/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 41726/393216 (10.6%) LDR leaf ambient 1452/65536 34848/1572864 ( 2.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10350/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 110346/4194304 ( 2.6%) ==== Total Win32 BSP file data space used: 1598718 bytes ==== Total triangle count: 4190 Writing c:\users\css\desktop\map moi\ba_jail_arms.bsp 1 second elapsed materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4..Brush 7589: WARNING, microbrush .5...6...7Brush 6621: WARNING, microbrush ...8...9...10**** leaked **** Entity trigger_hurt (-599.33 -408.00 422.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -280.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 496.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 856.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 1216.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, -304.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 336.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 354.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 442.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Brush 12630: WARNING, microbrush Brush 12631: WARNING, microbrush Brush 12557: WARNING, microbrush Brush 12556: WARNING, microbrush Brush 12452: WARNING, microbrush Brush 12448: WARNING, microbrush Brush 12444: WARNING, microbrush Brush 12441: WARNING, microbrush Brush 12440: WARNING, microbrush Brush 12435: WARNING, microbrush Brush 12434: WARNING, microbrush Brush 12432: WARNING, microbrush Brush 12428: WARNING, microbrush Brush 12405: WARNING, microbrush Brush 12404: WARNING, microbrush Brush 12665: WARNING, microbrush Brush 12666: WARNING, microbrush Brush 12693: WARNING, microbrush Brush 12695: WARNING, microbrush Brush 12953: WARNING, microbrush WARNING: node without a volume Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (645586 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2411 texinfos to 1195 Reduced 94 texdatas to 85 (2525 bytes to 2091) Writing C:\Users\css\Desktop\map moi\ba_jail_arms.bsp 15 seconds elapsed 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 12911 faces numplanes + fakeplanes >= MAX_MAP_PLANES materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf Brush 22814: MAX_MAP_PLANES Side 13 Texture: GLASS/COMBINEGLASS001A 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 12911 faces numplanes + fakeplanes >= MAX_MAP_PLANES materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf Brush 12953: MAX_MAP_PLANES Side 5 Texture: METAL/METALCEILING005A 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 12911 faces numplanes + fakeplanes >= MAX_MAP_PLANES materialPath: c:\program files\steam\steamapps\tristanos59280\counter-strike source\cstrike\materials Loading C:\Users\css\Desktop\map moi\ba_jail_arms.vmf Brush 12953: MAX_MAP_PLANES Side 5 Texture: METAL/METALCEILING005A 2 threads reading c:\users\css\desktop\map moi\ba_jail_arms.bsp reading c:\users\css\desktop\map moi\ba_jail_arms.prt LoadPortals: couldn't read c:\users\css\desktop\map moi\ba_jail_arms.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\css\desktop\map moi\ba_jail_arms.bsp No vis information, direct lighting only. 12911 faces numplanes + fakeplanes >= MAX_MAP_PLANES
  18. pzk posted a topic in Aide
    Voila je vient poster ici car j'ai un gros soucis avec ma map Je l'ai comme je pourrait dire bientot fini (il s'agit de ma premiere) Et quand je la met sur un serveur que sa soit avec le source dedicated server ou un serveur vg ba quand je join le serv sa fonctionne mais quand j'arrive au truc envoie des infos client ba la "hl2.exe a cesser de fonctionner" J'ai fait tout ce que je pouvait mais rien a faire alors je pence que le probleme viendrait de ma map j'en sait rien du tout Si vous pourriez m'aider parce que la jsui deg ^^ passer 1 nuit entiere sur le pc a faire ma map pour la finir et vla pas que je peut pas la test x) beurk Je vous laisse un lien avec le .vmx .vmf .bsp et le .txt ICI EDIT LIEN AVEC SEULEMENT LE .VMF ICI
  19. pzk replied to pzk's topic in Vos créations
    Bon j'ai abandonné la map pendant un petit moment et humm je l'ai reprise c'est vrai que les teleporteurs etait pas top (foncé dans un mur mdr !) Donc je l'ai ai changer et j'ai mit des TP largement plus top ^^ Ensuite ba les pieces n'ont pour l'instant pas changer mise a part que j'ai mit une disco. C'est la recup d'une map avec les textures que j'ai modifié et d'autres truc car les disco j'ai encore trouvé AUCUN SUPERBE TUTO pour en faire une Donc voila je continue a la faire en esperant la finir avant de la ré-abandonné ^^
  20. pzk replied to a post in a topic in Vos créations
    Et en changeant de logiciel d'exploitation genre internet explorer ou google chrome sa te le fait aussi ?
  21. Moi je pence que le vendredi 8 janvier ou le samedi 9 janvier serait bien a vous de voir (squale et pheno)
  22. BA sur tout les serveurs ya que le surf et le GG qui tourne bien sinon le reste franchement proup a part le minigame de temps en temps ya du monde sinon ya 2 serv vide
  23. C'est ce que tu pence ... Mais n'oublie pas RIEN N'EST IMPOSSIBLE = ) J'ai deja vue ce genre de hack avec un lien youtube Mon pote en a etait la victime mais ce n'est pas un compte steam mais un pc qu'on lui a niké
  24. Ba apres vous dites ouai un lien youtube nana Mais bon moi je previent quand meme apres le jour ou vous cliquerai sur un lien comme sa (youtube ou autres) et que vous vous verrez deconnecter de votre compte steam ba vous pencerez a moi haha
  25. Bonjour ou Bonsoir a tous, Je vient pour vous dire de faire tres attention a votre compte STEAM Ne donner jamais votre pseudo, mot de passe, ou adresse msn a quelqu'un !!! Car cette personne pourrait vous volez votre compte steam. Faites attention aussi au personne que vous ajoutez sur STEAM ! Vous pouvez etre victime d'un vole de compte STEAM ou MSN seulement avec un simple lien qu'une personne peut vous donner ! Alors demandez toujours ce que c'est et meme si il vous raconte quelque chose ne cliquer pas ! Si vous vous etes deja fait volez votre compte un TUTO est disponible sur le forum ICI Je fait ce message car je vient d'etre presque victimisez ^^ Je vous laisse regardez ci dessous avec une personne que je ne connait absoluement pas et que j'ai jamais vue !! J'AI BIEN SUR PAS CLIQUER ET J'AI ENCORE MON COMPTE ! http://img707.imageshack.us/img707/8807/cramer.th.jpg

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