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Pardonne-moi mais je n'y connais presque rien, à vrai dire j'ai juste suivi à la lettre le tuto sauf que j'ai utilisé mon user perso, je ne vois pas vraiment où tu veux en venir.. :s

je sais pas si je dit une betise ou non, mais devant ta comande sudo qui te permet de l'executé en administrateur !

apres je garantie rien !

Edited by nicoloow

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  • Justement il faut pas car sinon steamcmd va cherché a mettre en cache dans le dossier utilisateur, comme la il cherche   /root/Steam

je sais pas si je dit une betise ou non, mais devant ta comande sudo qui te permet de l'executé en administrateur !

apres je garantie rien !

 

Je pense que ce n'est pas ça du fait que si je lis bien les erreurs, le problème viendrait d'un paquet défectueux et/ou d'un problème de chemin, mais je ne sais absolument pas comment y remédier :s

  • Author

essaye avec sudo afin de voir si cela règle le problème...

 

chmod +x steam.sh
sudo STEAMEXE=steamcmd ./steam.sh

essaye avec sudo afin de voir si cela règle le problème...

 

chmod +x steam.sh
sudo STEAMEXE=steamcmd ./steam.sh

 

Toujours la même erreur, mais je me demande si ça ne vient pas de ce premier soucis :

 



Certains paquets ne peuvent être installés. Ceci peut signifier
que vous avez demandé l'impossible, ou bien, si vous utilisez
la distribution unstable, que certains paquets n'ont pas encore
été créés ou ne sont pas sortis d'Incoming.
L'information suivante devrait vous aider à  résoudre la situation :

Les paquets suivants contiennent des dépendances non satisfaites :
ia32-libs : Dépend: ia32-libs-multiarch
E: Impossible de corriger les problèmes, des paquets défectueux sont en mode «Â garder en l'état ».

essaye

 

sudo apt-get install ia32-libs-multiarch

 

Ce qui me donne ceci :

 


Lecture des listes de paquets... Fait
Construction de l'arbre des dépendances
Lecture des informations d'état... Fait
Certains paquets ne peuvent être installés. Ceci peut signifier
que vous avez demandé l'impossible, ou bien, si vous utilisez
la distribution unstable, que certains paquets n'ont pas encore
été créés ou ne sont pas sortis d'Incoming.
L'information suivante devrait vous aider à  résoudre la situation :

Les paquets suivants contiennent des dépendances non satisfaites :
ia32-libs-multiarch:i386 : Dépend: libcurl3:i386 mais ne sera pas installé
                           Dépend: libssl1.0.0:i386 mais il n'est pas installa                                                         ble
E: Impossible de corriger les problèmes, des paquets défectueux sont en mode                                                          «Â garder en l'état ».

Bonjour à tous,

 

J'ai un problème avec l'installation d'un serveur counter strike offensive sur un serveur dédié.

 

Je vous explique un peu mon problème :

 

Donc nous avons un serveur dédié (sous débian) où nous avons un serveur FFA et 3 serveurs War Counter Strike Source.

 

Lors de l'installation du serveur Global Offensive l'installation se bloque lors du STEAMEXE=steamcmd ./steam.sh

 

Le message est le suivant

 

[----] !!! Fatal Error: Steam failed to load: *SteamStartEngine (0xff8abaa0) fail ed with error 1: Failed to create directory /root/Steam

 

J'ai bien créé l'utilisateur css-go et je suis bien logué sur celui-ci.

 

Il y a déjà un dossier steam créé sur le serveur dans le dossier Root. Je pense que celui-ci à été créé lors de l'installation des serveurs CSS.

 

Avant de faire des bétises, je préfère vous demander conseil.

 

Je me demandais si je peux renommer le dossier steam créé en steam. mais cela aura-t-il des conséquences sur l'intégrité des serveurs CSS, que nous voulons garder pour l'instant, afin de créer un nouveau dossier steam.

 

Merci d'avance de vos réponses.

 

Ari

  • Author

Bonjour à tous,

 

J'ai un problème avec l'installation d'un serveur counter strike offensive sur un serveur dédié.

 

Je vous explique un peu mon problème :

 

Donc nous avons un serveur dédié (sous débian) où nous avons un serveur FFA et 3 serveurs War Counter Strike Source.

 

Lors de l'installation du serveur Global Offensive l'installation se bloque lors du STEAMEXE=steamcmd ./steam.sh

 

Le message est le suivant

 

 

 

J'ai bien créé l'utilisateur css-go et je suis bien logué sur celui-ci.

 

Il y a déjà un dossier steam créé sur le serveur dans le dossier Root. Je pense que celui-ci à été créé lors de l'installation des serveurs CSS.

 

Avant de faire des bétises, je préfère vous demander conseil.

 

Je me demandais si je peux renommer le dossier steam créé en steam. mais cela aura-t-il des conséquences sur l'intégrité des serveurs CSS, que nous voulons garder pour l'instant, afin de créer un nouveau dossier steam.

 

Merci d'avance de vos réponses.

 

Ari

 

Salut,

 

Comme dit ton message l'erreur est au niveaux de root... en gros le 1er lancement de ton STEAMEXE=steamcmd ./steam.sh a étais effectué avec root, ensuite tu essaye de lancé a nouveaux cette commande avec l'utilisateur que tu a mis en place, il faut savoir que celui-ci n'aura pas les droits d'exécution a cause du confie de droits.

 

Root est l'utilisateur ultime de linux il a droits a tout et peux tout faire sur ton système, ton utilisateur que tu crée lui n'a que les droits das son dossier et ces sous-dossier pas ailleurs.

 

Pour reprendre ton erreur root a exécuter la commande STEAMEXE=steamcmd ./steam.sh et a donc crée des sous-dossier comme l'exige l'exécutable steam, et donc tes dossier auront les droits root vue que c'est root qui les a crées...

 

Essaye de tout supprimé et de refaire l'installation mais avec un utilisateur autre que root.

Merci de ta réponse cmer,

 

J'ai tout supprimé comme tu me l'as dit.

 

J'ai refait l'install et j'ai un nouveau message d'erreur, il y a des moments où je me sent maudi :(

 

Lors du lancement de la commande STEAMEXE=steamcmd ./steam.sh j'ai ce message

 

ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".

[ 0%] Checking for available update...

[ 0%] Downloading update (0 of 10,116 KB)...

[ 0%] Downloading update (1,717 of 10,116 KB)...

[ 16%] Downloading update (4,612 of 10,116 KB)...

[ 45%] Downloading update (6,668 of 10,116 KB)...

[ 65%] Downloading update (8,724 of 10,116 KB)...

[ 86%] Downloading update (10,116 of 10,116 KB)...

[100%] Download Complete.

[----] Applying update...

[----] Extracting package...

[----] Extracting package...

[----] Extracting package...

[----] Installing update...

[----] Installing update...

[----] Installing update...

[----] Cleaning up...

[----] Failed to remove temporary unzip folder, continuing anyway

[----] Update complete, launching...

[ 0%] Checking for available updates...

[ 0%] Downloading update (0 of 10,424 KB)...

[ 0%] Downloading update (2,883 of 10,424 KB)...

[ 27%] Downloading update (5,513 of 10,424 KB)...

[ 52%] Downloading update (7,569 of 10,424 KB)...

[ 72%] Downloading update (8,586 of 10,424 KB)...

[ 82%] Downloading update (10,424 of 10,424 KB)...

[100%] Download complete.

[----] Installing update...

[----] Extracting package...

[----] Extracting package...

[----] Extracting package...

[----] Installing update...

[----] Installing update...

[----] Installing update...

[----] Cleaning up...

[----] Update complete, launching Steam...

[ 0%] Checking for available updates...

[ 0%] Download complete.

[----] Verifying installation...

[----] !!! Fatal Error: Failed to load libsteam.so

 

Je me demande si cela ne vient pas des permissions de mon utilisateur

 

Merci de votre aide ^^

 

Ari

Edited by Ari

Bonjour tout le monde,

 

J'ai trouvé la solution mon problème. :D

 

en fait cela venait comme je pensais des permissions de mon utilisateur dans les dossiers créé.

 

Il faut, soit par la commande chmod ou en Attribuant les permissions par le FTP, mettre 777 au dossier cs-go et à tout les fichiers et sous-dossiers.

 

Voilà, encore merci de m'avoir aidé et j'espère que cette solution aidera d'autres personnes.

 

Ari

Re-Bonjour

 

voici depuis la mise a jour de de clôture de la beta de cs:GO mon serveur ce lance mais je n'arrive pas a rejoindre le serveur correctement , dans la console il mais affiché sa :

 

 

Via csgo

 

 

Connecting to public(xx.xx.xx.xx:27015) ...

29.079: Sending UDP connect to public IP xx.xx.xx.xx:27015

Server using 'public' lobbies, requiring pw no, lobby id 0

RememberIPAddressForLobby: lobby 0 from address xx.xx.xx.xx:27015

Grace request retry for unreserved server...

Retrying public(xx.xx.xx.xx:27015) ...

29.140: Sending UDP connect to public IPxx.xx.xx.xx:27015

Server using 'public' lobbies, requiring pw no, lobby id 0

RememberIPAddressForLobby: lobby 0 from address xx.xx.xx.xx:27015

Server approved grace request...

Retrying connection to xx.xx.xx.xx:27015, server requires lobby reservation but is unreserved.

Received game details information from xx.xx.xx.xx:27015..

[MM] Sending reservation request to xx.xx.xx.xx:27015

[MM] Sending reservation request to xx.xx.xx.xx:27015

 

 

via putty

 

 

 

 

exec: couldn't exec server.cfg

Connection to Steam servers successful.

Public IP is xx.xx.xx.xx.

Assigned anonymous gameserver Steam ID [xxxxxxxxxxxxx].

VAC secure mode is activated.

-> Reservation cookie 186000053c41065: reason ReplyReservationRequest

GameTypes: could not find matching mapGroup "mg_allclassic".

ApplyGameSettings: Invalid mapgroup name mg_allclassic

Server waking up from hibernation

-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00)

Server is hibernating

GameTypes: could not find matching mapGroup "mg_allclassic".

ApplyGameSettings: Invalid mapgroup name mg_allclassic

 

voila donc mon serveur est bien on avec l'anticheat vac activer mais impossible de pouvoir jouer dessus

 

merci de vos futur réponse

 

nico

  • Author

Salut,

 

Le problème c'est que tu a lancé ton serveur avec un mapgroup incorrect

 

GameTypes: could not find matching mapGroup "mg_allclassic".
ApplyGameSettings: Invalid mapgroup name mg_allclassic

 

comme tu voie il te dit que le mapgroup mg_allclassic n'est pas correct...

il faut que je j'ecrive quoi dans la ligne de commande alors pour avoir un serveur classique ?
  • Author

il faut que tu regarde ton fichier gamemodes.txt

 

 

// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"

"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"matchmakingvalue" "casual"
"uid" "1"
"maxplayers" "30"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "0"
"bot_difficulty" "1"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "0"
"ff_damage_reduction_grenade" "0"
"ff_damage_reduction_bullets" "0"
"ff_damage_reduction_other" "0"
"ff_damage_reduction_grenade_self" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "10"
"mp_timelimit" "0"
"mp_roundtime" "3"
"mp_freezetime" "5"
"mp_buytime" "45"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "1"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "0"
"mp_force_pick_time" "15"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_startmoney" "1000"
"mp_maxmoney" "10000"

"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars
"cash_team_terrorist_win_bomb" "2700"
"cash_team_elimination_hostage_map" "2700"
"cash_team_elimination_bomb_map" "2700"
"cash_team_win_by_time_running_out" "2700"
"cash_team_win_by_defusing_bomb" "2700"
"cash_team_win_by_hostage_rescue" "2700"
"cash_team_loser_bonus" "2400"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage" "100"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "200"
"cash_team_hostage_interaction" "50"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "200"
"cash_player_killed_enemy_factor" "0.5"
"cash_player_bomb_planted" "200"
"cash_player_bomb_defused" "200"
"cash_player_rescued_hostage" "200"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_cs_office" ""
"random_classic" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""

}
}

"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"matchmakingvalue" "competitive"
"uid" "2"
"maxplayers" "10"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "2"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1" // Set to 1 for team only spectating.
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_startmoney" "800"
"mp_maxmoney" "16000"

"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_cs_office" ""
"random_classic" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
}
}
}
}

"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"

// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"
"maxplayers" "10"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "0"
"bot_difficulty" "1"
"bot_dont_shoot" "0"
"bot_chatter" "off"
"cl_playerspraydisable" "1"
// bot_quota is ommited here because the map's min/max players determine's it's value.
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.4"
"ff_damage_reduction_bullets" "0.1"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney" "0"
"mp_maxmoney" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"
"mp_timelimit" "30"
"mp_roundtime" "30"
"mp_freezetime" "6"
"mp_buytime" "0"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "0" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "0"
"mp_match_can_clinch" "0" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

"mp_gungameimmunitytime" "4"
"cl_enable_roundstart_autobuy" "0"
"spec_freeze_time" "2"
"spec_freeze_panel_extended_time" "1"
"sv_ignoregrenaderadio" "1"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "1"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)

"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "26"

// cash award convars (not used in this mode)
"cash_team_terrorist_win_bomb" "0"
"cash_team_elimination_hostage_map" "0"
"cash_team_elimination_bomb_map" "0"
"cash_team_win_by_time_running_out" "0"
"cash_team_win_by_defusing_bomb" "0"
"cash_team_win_by_hostage_rescue" "0"
"cash_team_loser_bonus" "0"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage" "0"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "0"
"cash_team_hostage_interaction" "0"
"cash_player_killed_teammate" "0"
"cash_player_killed_enemy_default" "0"
"cash_player_killed_enemy_factor" "0"
"cash_player_bomb_planted" "0"
"cash_player_bomb_defused" "0"
"cash_player_rescued_hostage" "0"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "0"
"cash_player_killed_hostage" "0"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// required defaults
"mp_maxrounds" "0"
"mp_force_pick_time" "15"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_ar_baggage" ""
"mg_ar_shoots" ""
"random_ar" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}

"no_reset_vote_threshold_ct" "knife"
"no_reset_vote_threshold_t" "knife"

"weaponprogression_ct"
{
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"tec9" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"tec9" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}

"gungametrbomb"
{
"value" "1"
"nameID" "#SFUI_GameModeGGBomb"
"descID" "#SFUI_GameModeGGBombDesc"
"matchmakingvalue" "competitive"
"uid" "12"
"maxplayers" "10"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{

"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "0"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney" "0"
"mp_maxmoney" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"
"mp_timelimit" "0"
"mp_roundtime" "1.5"
"mp_freezetime" "6"
"mp_buytime" "0"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_gungameimmunitytime" "0"
"mp_ggtr_bomb_respawn_delay" "1"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "0"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "1"
"mp_ggtr_bomb_pts_for_upgrade" "1" // Kill points required to upgrade a player's weapon
"mp_ggtr_bomb_pts_for_he" "2" // Kill points required in a round to get a bonus HE grenade
"mp_ggtr_bomb_pts_for_flash" "3" // Kill points required in a round to get a bonus flash grenade
"mp_ggtr_bomb_pts_for_molotov" "4" // Kill points required in a round to get a bonus molotov cocktail
"mp_ggtr_halftime_delay" "10.0" // Number of seconds to delay during half-time
"mp_ggtr_rounds_per_half" "10" // Number of rounds to play before/after half-time
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"mp_ggtr_end_round_kill_bonus" "0" // Number of bonus points to award the team when a "knife" kill ends the last round
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"mp_ggtr_last_weapon_kill_ends_half" "0" // End the half and give a team round point when a player makes a kill using the final weapon

"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars (not used in this mode)
"cash_team_terrorist_win_bomb" "0"
"cash_team_elimination_hostage_map" "0"
"cash_team_elimination_bomb_map" "0"
"cash_team_win_by_time_running_out" "0"
"cash_team_win_by_defusing_bomb" "0"
"cash_team_win_by_hostage_rescue" "0"
"cash_team_loser_bonus" "0"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage" "0"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "0"
"cash_team_hostage_interaction" "0"
"cash_player_killed_teammate" "0"
"cash_player_killed_enemy_default" "0"
"cash_player_killed_enemy_factor" "0"
"cash_player_bomb_planted" "0"
"cash_player_bomb_defused" "0"
"cash_player_rescued_hostage" "0"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "0"
"cash_player_killed_hostage" "0"

// gungame progressive defaults (not used in this mode)
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"

// required defaults
"mp_maxrounds" "0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_bank" ""
"mg_de_lake" ""
"mg_de_safehouse" ""
"mg_de_sugarcane" ""
"mg_de_stmarc" ""
"mg_de_shorttrain" ""
"random_demo" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}



}

"mapgroups"
{
//
// Map cycle groups
//

"mg_hostage"
{
"imagename" "mapgroup-hostage"
"nameID" "#SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_office" ""
"cs_italy" ""
}
}

"mg_bomb"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_bomb"
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
}
}


"mg_dust"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Mapgroup_dust"
"name" "mg_dust"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}

"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}

"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}

//
// Single map groups
//

"mg_de_train"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_train"
"name" "mg_de_train"
"maps"
{
"de_train" ""
}
}

"mg_de_dust"
{
"imagename" "map-dust-overall"
"nameID" "#SFUI_Map_de_dust"
"name" "mg_de_dust"
"maps"
{
"de_dust" ""
}
}

"mg_de_dust2"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Map_de_dust2"
"name" "mg_de_dust2"
"maps"
{
"de_dust2" ""
}
}

"mg_de_aztec"
{
"imagename" "map-aztec-overall"
"nameID" "#SFUI_Map_de_aztec"
"name" "mg_de_aztec"
"maps"
{
"de_aztec" ""
}
}

"mg_de_inferno"
{
"imagename" "map-inferno-overall"
"nameID" "#SFUI_Map_de_inferno"
"name" "mg_de_inferno"
"maps"
{
"de_inferno" ""
}
}

"mg_de_nuke"
{
"imagename" "map-nuke-overall"
"nameID" "#SFUI_Map_de_nuke"
"name" "mg_de_nuke"
"maps"
{
"de_nuke" ""
}
}

"mg_cs_italy"
{
"imagename" "map-italy-overall"
"nameID" "#SFUI_Map_cs_italy"
"name" "mg_cs_italy"
"maps"
{
"cs_italy" ""
}
}

"mg_cs_office"
{
"imagename" "map-office-overall"
"nameID" "#SFUI_Map_cs_office"
"name" "mg_cs_office"
"maps"
{
"cs_office" ""
}
}

"mg_ar_baggage"
{
"imagename" "map-baggage-overall"
"nameID" "#SFUI_Map_ar_baggage"
"name" "mg_ar_baggage"
"maps"
{
"ar_baggage" ""
}
}

"mg_ar_shoots"
{
"imagename" "map-vietnam-overall"
"nameID" "#SFUI_Map_ar_shoots"
"name" "mg_ar_shoots"
"maps"
{
"ar_shoots" ""
}
}

"mg_de_bank"
{
"imagename" "map-bank-overall"
"nameID" "#SFUI_Map_de_bank"
"name" "mg_de_bank"
"maps"
{
"de_bank" ""
}
}

"mg_de_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_de_lake"
"name" "mg_de_lake"
"maps"
{
"de_lake" ""
}
}

"mg_de_safehouse"
{
"imagename" "map-house-overall"
"nameID" "#SFUI_Map_de_safehouse"
"name" "mg_de_safehouse"
"maps"
{
"de_safehouse" ""
}
}

"mg_de_sugarcane"
{
"imagename" "map-mill-overall"
"nameID" "#SFUI_Map_de_sugarcane"
"name" "mg_de_sugarcane"
"maps"
{
"de_sugarcane" ""
}
}

"mg_de_stmarc"
{
"imagename" "map-shacks-overall"
"nameID" "#SFUI_Map_de_stmarc"
"name" "mg_de_stmarc"
"maps"
{
"de_stmarc" ""
}
}

"mg_de_shorttrain"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_shorttrain"
"name" "mg_de_shorttrain"
"maps"
{
"de_shorttrain" ""
}
}


"random_ar"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-ar"
"name" "random"
"maps"
{
//Empty
}
}

"random_demo"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-demo"
"name" "random"
"maps"
{
//Empty
}
}

"random_classic"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-overall"
"name" "random"
"maps"
{
//Empty
}
}
}

"maps"
{
//
// Classic Maps
//

"cs_italy"
{
"nameID" "#SFUI_Map_cs_italy"
"name" "cs_italy"
"imagename" "map-italy-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}

"cs_office"
{
"nameID" "#SFUI_Map_cs_office"
"name" "cs_office"
"imagename" "map-office-overall"
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage_variantD.mdl" ""
"models/hostage/hostage_variantE.mdl" ""
"models/hostage/hostage_variantF.mdl" ""
"models/hostage/hostage_variantG.mdl" ""
}
}

"de_aztec"
{
"nameID" "#SFUI_Map_de_aztec"
"name" "de_aztec"
"imagename" "map-aztec-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_train"
{
"nameID" "#SFUI_Map_de_train"
"name" "de_train"
"imagename" "map-train-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_dust"
{
"nameID" "#SFUI_Map_de_dust"
"name" "de_dust"
"imagename" "map-dust-overall"
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}

"de_dust2"
{
"nameID" "#SFUI_Map_de_dust2"
"name" "de_dust2"
"imagename" "map-dust2-overall"
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
//"ctm_idf_variantF" ""
}
}

"de_inferno"
{
"nameID" "#SFUI_Map_de_inferno"
"name" "de_inferno"
"imagename" "map-inferno-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_nuke"
{
"nameID" "#SFUI_Map_de_nuke"
"name" "de_nuke"
"imagename" "map-nuke-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

//
// Gun Game Maps
//

"ar_baggage"
{
"nameID" "#SFUI_Map_ar_baggage"
"name" "ar_baggage"
"imagename" "map-baggage-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"ar_shoots"
{
"nameID" "#SFUI_Map_ar_shoots"
"name" "ar_shoots"
"imagename" "map-vietnam-overall"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_lake"
{
"nameID" "#SFUI_Map_de_lake"
"name" "de_lake"
"imagename" "map-boathouse-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_bank"
{
"nameID" "#SFUI_Map_de_bank"
"name" "de_bank"
"imagename" "map-bank-overall"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""

}
}

"de_safehouse"
{
"nameID" "#SFUI_Map_de_safehouse"
"name" "de_safehouse"
"imagename" "map-house-overall"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{

"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"de_sugarcane"
{
"nameID" "#SFUI_Map_de_sugarcane"
"name" "de_sugarcane"
"imagename" "map-mill-overall"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_stmarc"
{
"nameID" "#SFUI_Map_de_stmarc"
"name" "de_stmarc"
"imagename" "map-shacks-overall"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_shorttrain"
{
"nameID" "#SFUI_Map_de_shorttrain"
"name" "de_shorttrain"
"imagename" "map-train-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

//
// Random Map
//

"random"
{
"nameID" "#SFUI_Map_random"
"name" "random"
"minplayers" "#SFUI_VariesByMap"
"maxplayers" "#SFUI_VariesByMap"
"imagename" "map-random-overall"
"t_models"
{
// these will be pulled from the assigned map
}
"ct_models"
{
// these will be pulled from the assigned map
}
}

//
// DLC Maps
//

"de_embassy"
{
"nameID" "#SFUI_Map_de_embassy"
"name" "de_embassy"
"imagename" "map-dust-overall"
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"cs_assault"
{
"nameID" "#SFUI_Map_cs_assault"
"name" "cs_assault"
"imagename" "map-assault-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_balkan"
{
"nameID" "#SFUI_Map_de_balkan"
"name" "de_balkan"
"imagename" "map-vostok-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_vertigo"
{
"nameID" "#SFUI_Map_de_vertigo"
"name" "de_vertigo"
"imagename" "map-vertigo-overall"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_cranes"
{
"nameID" "#SFUI_Map_de_cranes"
"name" "de_cranes"
"imagename" "map-cranes-overall"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"ar_monastery"
{
"nameID" "#SFUI_Map_ar_monastery"
"name" "ar_monastery"
"imagename" "map-tibet-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_depot"
{
"nameID" "#SFUI_Map_de_depot"
"name" "de_depot"
"imagename" "map-depot-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_alleyway"
{
"nameID" "#SFUI_Map_de_alleyway"
"name" "de_alleyway"
"imagename" "map-alleyway-overall"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}


}

"botDifficulty"
{
"none"
{
"nameID" "#SFUI_BotDifficulty0"
"value" "0"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
"bot_quota" "0"
}
}

"dumb"
{
"nameID" "#SFUI_BotDifficulty1"
"value" "1"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
}
}

"easy"
{
"nameID" "#SFUI_BotDifficulty2"
"value" "2"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "0"
}
}

"medium"
{
"nameID" "#SFUI_BotDifficulty3"
"value" "3"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "1"
"bot_dont_shoot" "0"
}
}

"hard"
{
"nameID" "#SFUI_BotDifficulty4"
"value" "4"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "2"
"bot_dont_shoot" "0"
}
}

"expert"
{
"nameID" "#SFUI_BotDifficulty5"
"value" "5"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "3"
"bot_dont_shoot" "0"
}
}
}

"mpSessionVisibility"
{
"public"
{
"nameID" "#SFUI_SessionVisibilityPublic"
"value" "0"
"matchmakingvalue" "public"
}

"private"
{
"nameID" "#SFUI_SessionVisibilityPrivate"
"value" "1"
"matchmakingvalue" "private"
}
}

"maptypes"
{
"de_"
{
"nameID" "#SFUI_BombMap"
"imagename" "icon-overview-bomb"
}

"cs_"
{
"nameID" "#SFUI_HostageMap"
"imagename" "icon-overview-hostage"
}

"gungameprogressive"
{
"nameID" "#SFUI_GunGameProgressiveMap"
"imagename" "icon-overview-progressive"
}

"gungametrbomb"
{
"nameID" "#SFUI_GunGameTRMap"
"imagename" "icon-overview-trbomb"
}


"unknown"
{
"nameID" "?"
}
}
}

 

 

Si tu regarde bien le fichier tu verra

 

"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"
"gameModes"
{
"casual"
{
 "value"	 "0"

 

Donc si tu veux lancé un serveur sur le mod classic et la config casual et sur le le groupmap mg_bomb il faudra lancé ton serveur comme cela

 

+map ar_blood_anarchy +game_mode 0 +mapgroup mg_bomb +game_type 0

donc du coup ma commande pour lancé mon serveur c'est :

 

./srcds_linux -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +ar_blood_anarchy +map de_dust2 -port 27015

 

du coup ce me fait sa maintenant:

 

./srcds_linux -game csgo -console -usercon +game_ty pe 0+game_mode 0 +mapgroup mg_bomb +ar_blood_anarchy +map de_dust2 -port 27016

LD_LIBRARY_PATH=/home/desktop/csgo-ds/bin:(null)

#ConVarRef developer doesn't point to an existing ConVar

#Using breakpad minidump system

Using breakpad crash handler

#PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level!

#

#Console initialized.

#Hashing all VPK files for pure server operation.

 

 

help ....

 

merci

Edited by nicoloow

Bonsoir,

 

Je me permet de poster car cela fait 2 jours que j'essaye en vain d'installer un serveur CS:GO sur ma dedibox.

J'ai tenté sur plusieurs distributions (Ubuntu 10.04LTS, 12.04LTS, Debian 6, CentOS...)

 

En 32bits : sans succès

ou 64 bits (avec l'installation du package ia32-libs) : sans succès

 

A chaque fois j'ai ce message d'erreur :

 

xeon911@allomumble:~/steamcmd$ STEAMEXE=steamcmd ./steam.sh
./steam.sh: line 49: ulimit: open files : impossible de modifier la limite : Opération non permise
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[  0%] Checking for available update...
[  0%] Downloading update (0 of 10,116 KB)...
[  0%] Downloading update (0 of 10,116 KB)...
[  0%] Downloading update (2,440 of 10,116 KB)...
[ 24%] Downloading update (4,081 of 10,116 KB)...
[ 40%] Downloading update (6,184 of 10,116 KB)...
[ 61%] Downloading update (8,303 of 10,116 KB)...
[ 82%] Downloading update (10,116 of 10,116 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Failed to remove temporary unzip folder, continuing anyway
[----] Update complete, launching...
/home/xeon911/steamcmd/linux32/steamcmd: symbol lookup error: /home/xeon911/steamcmd/linux32/libstdc++.so.6: undefined symbol: _ZN10__cxxabiv117__pbase_type_inftD1Ev, version CXXABI_1.3

 

Une idée ? sa me rend fou...

 

Merci.

après réinstallation toujours la même erreur ...

 

mon serveur et en ligne mais avec le client

 

 

 

Server approved grace request...

Retrying connection to xx.xx.xx.xx:27015, server requires lobby reservation but is unreserved.

Received game details information from xx.xx.xx.xx:27015...

CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking server, it may be down. Will attempt to matchmake anyway.

[MM] Sending reservation request to xx.xx.xx.xx:27015

[MM] Sending reservation request to xx.xx.xx.xx:27015

 

 

xeon911 a tu mi a jour tes serveurs ??

xeon911 a tu mi a jour tes serveurs ??

 

Oui...

/home/xeon911/steamcmd# apt-get upgrade
Lecture des listes de paquets... Fait
Construction de l'arbre des dépendances	  
Lecture des informations d'état... Fait
0 mis à jour, 0 nouvellement installés, 0 à enlever et 0 non mis à jour.

 

Mais merci pour ton implication :)

  • Author

Bonsoir,

 

Je me permet de poster car cela fait 2 jours que j'essaye en vain d'installer un serveur CS:GO sur ma dedibox.

J'ai tenté sur plusieurs distributions (Ubuntu 10.04LTS, 12.04LTS, Debian 6, CentOS...)

 

En 32bits : sans succès

ou 64 bits (avec l'installation du package ia32-libs) : sans succès

 

A chaque fois j'ai ce message d'erreur :

 

xeon911@allomumble:~/steamcmd$ STEAMEXE=steamcmd ./steam.sh
./steam.sh: line 49: ulimit: open files : impossible de modifier la limite : Opération non permise
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[ 0%] Checking for available update...
[ 0%] Downloading update (0 of 10,116 KB)...
[ 0%] Downloading update (0 of 10,116 KB)...
[ 0%] Downloading update (2,440 of 10,116 KB)...
[ 24%] Downloading update (4,081 of 10,116 KB)...
[ 40%] Downloading update (6,184 of 10,116 KB)...
[ 61%] Downloading update (8,303 of 10,116 KB)...
[ 82%] Downloading update (10,116 of 10,116 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Failed to remove temporary unzip folder, continuing anyway
[----] Update complete, launching...
/home/xeon911/steamcmd/linux32/steamcmd: symbol lookup error: /home/xeon911/steamcmd/linux32/libstdc++.so.6: undefined symbol: _ZN10__cxxabiv117__pbase_type_inftD1Ev, version CXXABI_1.3

 

Une idée ? sa me rend fou...

 

Merci.

 

essaye

sudo apt-get install libstdc++.so.6

 

si cela ne fonctionne pas

 

apt-cache search libstdc++.so.6

 

Et donne moi le retour :)

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