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Featured Replies

J'ai trouvé ce post sur reddit tres représentatif et vrai sur le "elo-hell" et ses différents habitants :)

En anglais, mais pas besoin d'etre Shakespear pour comprendre ca.

Ah, et jme classe dans le groupe 6 :P

 

Elo Hell is a terrible place. Most Summoners are scared of ever finding themselves there because they fear what they do not understand. They don't understand why they are trapped in Elo Hell, they don't understand what they did to deserve being confined to Elo Hell. But I do. Allow me to be your Virgil as I guide you down through the depths of Elo Hell. You will see the sinners as they are punished for their crimes, and I hope you will take the lessons back with you into the world.

Come, Dante, join me on this quest. All of the unfortunate souls confined to Elo Hell can still be saved. You, too, can be saved. With Phreak as the pilot of our boat, let us cross the River Bronze, and descend into the first circle of Elo Hell.

 

The first circle of Elo Hell: The Followers

 

Here we see Wickd. Wickd's team is doing well in this game. 25 minutes in, and after winning a three-for-one teamfight in mid, his team is able to push down two middle turrets. Wickd begins to recall, but the jungler pings Baron and heads there. The AD Carry follows, and so does the support. Wickd knows it's a bad idea; the midlaner is dead, and Baron doesn't die very quickly at this level. But the team is already beginning the Baron... He holds your tongue and follows along. Maybe he can salvage the remains of a bad decision. But he cannot. The enemy team is five strong, all healed and bought, while Wickd's team has a midlaner on his way and four half-dead already. Whichever team got the Baron is irrelevant; the other team kills four or maybe even all five of Wickd's squad, and they take much, much more than the two turrets he just got. He knew it was a bad idea. He knew.

"Surely, my team would have died if I had abandoned them! Teams need to stick together," Wickd proclaims. "I was just there for protection. I was there to try and make the best of a bad situation."

Yes, Wickd, teams should stick together; that is true. However, you had a better option in your circumstance: communication. You agreed with a bad idea rather than expressing yourself. You allowed yourself to be overcome. Perhaps if you had recalled as you had planned, your team would have seen you were absent and abandoned the Baron. Perhaps if you used the chat to tell them it was dangerous, they would have understood. Perhaps if you had been a leader and not a follower, things could have been different.

 

The second circle of Elo Hell: The Oblivious

 

Here, we see Doublelift. Doublelift has been performing at a decent level today. He's had a rough game, and the enemy jungler has been paying him a lot of visits in bot lane, but his farm is respectable. There's a large wave at botlane pushing in, and if he could get all those minions for himself, then he'd be back in business. Look at those creeps, those delicious minions... It doesn't matter that the rest of his team has shown at mid; he's almost there! He hears pings in the background, but those don't matter now. He'll regroup with the team in a minute, right after getting all that money. Right as he begins attacking the creepwave, three enemies come out from the jungle, their sights set on Doublelift. Being the AD Carry, he dies immediately, and the enemy team laughs over his corpse before pushing once again.

"The enemy team was too fed, and it was the midlaner's fault," Doublelift tries to explain. "Also, why weren't there any wards on the map? Maybe if the support were warding more, I would've known to stay back. My whole team is trash."

Yes Doublelift, the midlaner was quite fed. Perhaps the support or the rest of the team could've placed more defensive wards. Those things are true. Yet your team knew that farming that wave without protection was a bad idea. They pinged you, and yet you did not listen. You ignored your surroundings, even if only for a moment, and it led to your demise. You ignored your team, who attempted to help you, because you narrowed your vision. If you had kept your focus wide, you would have seen what you did not.

 

The third circle of Elo Hell: The Feeders

 

Here we see Tabe. Tabe has had a poor game today. Tabe has died many times in lane, and the enemy has a large advantage. Tabe played very aggressively, trying to make plays for his carry, but things did not go as planned. Sometimes, Tabe's carry was not in a good position to make good use of the plays. Sometimes, Tabe pursued too far and took more damage than he thought he would. Sometimes, the enemy jungler was in the area, and was able to turn a fight into a 3v2. All of these situations have led to Tabe dying. The enemy botlane is now signifcantly ahead of his, and this game is going downhill quickly.

"My carry and jungler never followed up on my plays," says Tabe. "I was giving them good opportunities, but I had no backup. My deaths were always someone else's fault. I love America and Burger King."

Tabe, that may be true; sometimes your carry or jungler did not help. However, you need to look at things from their perspective; sometimes, your carry was trying to CS while you went in, and he was forced to make a tough decision. Other times, you went very far ahead and he could not catch up to you. Sometimes, you did a good job, but then went too far and made it a bad trade. Your wards didn't spot the enemy jungler, and you expected your jungler to help you when he had other priorities. Never forget that this game is a team game, and you need to consider your teammate's situations as well. Junglers must also pay attention to their laners; they must let their laners CS, and let them be in a good position before ganking. Initiatiors must only initiate when the team is in a good position. Every death has some sort of personal fault involved; you have always made a mistake.

 

The fourth circle of Elo Hell: The Throwers

 

Here we find Scarra. Scarra is doing exceptionally well, today! He has killed the enemy midlaner by himself multiple times, and he is placing much pressure on the other lanes. The enemy team begins to adapt to Scarra's strength; they have bought defensive stats, wards, and are bringing multiple people to gank him. Headstrong, Scarra does not alter his strategy; look at how many kills he has! He should not need to alter his play when he is so far ahead! Scarra has now died for the third time, and his score looks similar to the enemy midlaner's. He remains adamant that he simply needs to play harder in order to win. At his sixth death, he is disappointed and defeated.

"That midlaner just got carried by his jungler. I was ahead for the beginning of the game," Scarra claims. "I tried so hard to carry my team, but no one ever called MIA on bot or top lane. I was doing damage if my team would just help me."

Yes Scarra, you were ahead at first! You did some good things! But you let the power get to your head. You thought you were above changing yourself. You believed that your enemies were simply bad players, but they showed you that they were clever. You had an advantage, but you did not take the necessary steps to use it wisely. Perhaps you should have played more cautiously and bought more wards for yourself. Perhaps you should have pressed objectives harder with your team instead of remaining alone. Perhaps you should realize that getting a 4/0/0 score is not the same thing as carrying; turning the 4/0/0 into a win is what a real carrier does.

 

The fifth circle of Elo Hell: The Greedy

 

Here we see Bengi. Bengi is jungling well toay. He waited at botlane for a good ganking opportunity, and his team has scored two kills. With two enemies dead, the team is able to push and take the bottom turret early. Then, with the midlaner's help, his team is able to rotate to the dragon and secure that. As the botlane recalls and midlane returns to the lane, Bengi wants to keep the momentum going. Even though it is not warded, he knows the enemy blue buff is live. He begins to take the blue buff, spamming his skills quickly to try and secure it. The enemy jungler smites it away, and the enemy midlaner jumps over the wall and begins attacking Bengi. He runs, and thinks he can escape without flashing, but is then CC'd by the enemy support. Bengi is ignited, and flashes away only to die to Ignite.

"I didn't think they'd all show up there since we just took so many objectives," Bengi says. "I thought I could get the buff and then get out. And I thought I didn't need to Flash."

I'm sorry, Bengi, but you were blinded by your greed for more power. Greed comes in many forms; sometimes it is offensive, attempting to take too much and overstepping your bounds, while other times it is defensive, and trying to save everything you have until the last possible time when you need to use it. This time, you lost both your summoner spell and your life because you wanted too much. Next time, you should be aware of enemy death timers as well as their positions. You should know your limits, and realize that just because you are ahead by a little doesn't mean you can act like you are ahead by a lot. Leads can always be lost.

 

The sixth layer of Elo Hell: The Ragers

 

Here we see Meteos. Meteos' team has not been playing well in this match. All of his laners are performing badly. He has made some skilled plays from the jungle, but it is not enough to save his team; they are simply outmatched. Meteos is angry at his team, and he cannot contain it any longer. Through chat, he berates his teammates and tells them of how bad they are at the game. He insults them personally, uses profanity and slurs, and blames them for all the bad things that have happened in the game. The game is not over yet, and with some coordination, the team could still win the game, but they are now demoralized and upset at each other. All the players begin insulting each other and pointing blame; even though the game is not over, it can no longer be won.

"Did you see those feeders? They were all bad at the game. They should go back to Bronze," Meteos growls. "I tried to carry. Fnatic sucks."

Meteos, your attitude caused many problems in the team as well. Comebacks are always possible in the game, and if your team can make a comeback, your morale will be even stronger than ever. Did you ever give credit to the enemy team for playing well? Perhaps they did a really great job, and that doesn't always mean your team is bad. However, you made the game stressful and less fun for those involved. You had a decision to the make the game go in a positive direction, and you did the opposite.

 

The seventh circle of Elo Hell: The Quitters

 

Here, we see Morello. Morello's team is performing badly this game, as well. Morello does not express his disappointment to his team through chat. Morello buys multiple Doran's Blades. He tower dives constantly and does not care if the enemy team kills him. He pushes without wards on purpose, and never tries to run away. Not only is the game unable to be won because of him, but the enemy team even feels guilty winning this game. All other nine players feel dirty. This game did not separate the good players from the great players.

Morello has nothing to say because this behavior cannot be defended. There is no justification. Purposefully letting the game fall is incredibly disrespectful and unsportsmanlike. These actions must be ended immediately.

 

 

TL;DR Which sinners do you identify with, Summoners? With Season 4 beginning in just a few hours, think about what holds you back from winning games. Consider what keeps you in your own, personal Elo Hell. Today is a fresh start, so make the most of it.

 

  • Author

Et riot inventa le "soft reset", quasiment le meme qu'avant

Nice joke

Saintvicious gold 1 LEL

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